The key question
to ask about the ante and other forced bets like the blinds in hold
'em is: How big are they in relation to the betting limits? As we
saw in Page Four, when the ante is large, you must loosen up, try
to steal more antes, and almost never slow play. When the ante is
small, you tighten up, steal fewer antes, and slow play more. If you
find you do better and are more comfortable in a tighter, small-ante
game, that's what you should look for, and vice versa. For example,
if you are especially good at disguising your hand, at slow laying,
and at trapping opponents, then a small-ante game suits your style.
If on the other hand you are an aggressive player with a keen sense
of when to bluff and when not to, a large-ante game is likely to produce
the best results. However, whatever your style of play, you should
avoid a game where the ante is simply enormous in relation to the
betting limits. In that case, the pot is so large to begin with that
it's worth calling with almost anything, and the game may almost be
reduced to dealing out the cards and seeing who has the best hand.
An important aspect of the ante structure is the size of the initial
bet and the size of the initial raise after the initial bet. Changes
in these two bets can mean significant changes in strategy. To illustrate,
we will use the standard $15-$30 razz game in Las Vegas and a $15-$30
razz game I've played in Reno.
Usually, a $15-$30 Las Vegas razz game has a $1 ante, and the high
card has a forced bet of $5. Anyone can then raise $10 to make it
$15. With this structure, it is almost always correct when you have
a good hand to raise with the next-to-last low card if everyone else
has folded., If you just call the $5 forced bet with a decent hand,
the last low card is correct in calling behind you, even with nothing
at all, simply because that player is getting about 31/2-to-1 odds
on his $5 and figures to win if he catches a baby and you don't. However,
by raising in this spot, you cut down the last low card's odds to
about 2-to-1. Now if that player wants to take the chance of outdrawing
you on the next round, he is taking the worst of it unless he has
a good hand himself.
In the Reno $15-$30 game, on the other hand, the high card brings
it in for $10, and then anyone can raise and make it $25. That structure
dictates a completely different strategy in the situation just described.
Under these circumstances it becomes almost always correct to simply
call the initial $10 bet with the next-to-last low card when you have
a hand. You are hoping for an overcall behind you since the player
is no longer getting sufficient pot odds to gamble on outdrawing you.
The difference in strategy is based on the Fundamental Theorem of
Poker. By calling, you have not only induced your opponent to make
a mistake with a weak hand, but you've given the impression that your
hand is weaker than it is. If your opponent calls, you welcome it.
If he raises, that's fine too.
The interworking of different structures and strategies can also be
seen by comparing the old $10-$20 hold 'em game in Reno and the $10-$20
hold 'em game in Las Vegas. In Vegas the first bet is $5, and a raiser
can make it $10. In Reno the first bet is $4, and the raiser can make
it $14. The first effect of these differences is to make you play
somewhat tighter in Vegas since your initial investment is a dollar
more. However, in Reno you must have a somewhat better hand to raise
since you are investing a total of $14 - $4 more than a raiser in
Vegas invests - and the initial pot that you are raising is smaller.
That is, the ratio of the raiser's money to the first bettor's money
is $14-to-$4 as opposed to $10-to-$S in Las Vegas. Thus, in Las Vegas
it is frequently correct to throw in a $5 raise to deceive your opponents
and get them to check to you on the flop; but in Reno it is usually
too expensive to raise simply for deception. Additionally, when you
call the initial $5 bet in Vegas, you are almost always committed
to come in for a second $5. However, in Reno you may very well have
a hand that is worth a $4 call but should be thrown away before calling
$10 more. |